| Building | Slot | Cost to Build (Lv1) | Output / 24h | Consumes / 24h |
|---|---|---|---|---|
| Land Slot Buildings | ||||
Colony HQ Free · Auto-placed first |
Land | Free (Level 1) | 0.5 GALFI + 1 GFMNR + 1 GFORE + 1 GFNRG + 1 GFOOD | — |
Fusion Power Plant |
Land | 250 GFORE + 250 GFMNR | 5 GFNRG | 1 GFOOD |
Farm Requires XENOS to build |
Land | 200 GFORE + 200 GFMNR + 25 XENOS | 5 GFOOD | 1 GFNRG |
Barracks Produces armies for combat |
Land | 250 GFORE + 250 GFMNR | 2 GFRCE | 1 GFNRG + 1 GFOOD |
Alien Zoo Requires XENOS to build |
Land | 500 GFORE + 500 GFMNR + 100 XENOS | 0.25 GALFI + 1 XENOS + 2 GFOOD | 1 GFNRG + 1 GFOOD |
Residential Arcology |
Land | 500 GFORE + 500 GFMNR + 50 GFCMP | 1 GALFI + 2 GFOOD + 2 GFNRG | — |
Xeno Research Facility Requires XENOS to build |
Land | 600 GFORE + 600 GFMNR + 100 XENOS | 1 XENOS | 1 GFNRG + 1 GFOOD |
Galactic Arena Requires XENOS to build |
Land | 750 GFORE + 750 GFMNR + 100 XENOS | 1 XENOS + 2 GFOOD | 1 GFNRG + 1 GFOOD |
Utopian Gardens Requires XENOS to build |
Land | 1200 GFORE + 1200 GFMNR + 50 XENOS | 1 XENOS + 1 GFEXO | 1 GFNRG + 1 GFOOD |
Private Citadel Produces HYPER · Rare resource |
Land | 1500 GFORE + 1500 GFMNR + 50 GFCMP + 50 GFAAC + 5 GFAAA | 1 GALFI + 1 GFEXO + 2 GFNRG + 1 GFRCE + 0.01 HYPER | 1 GFOOD |
Matter Converters Requires GFAAA to build |
Land | 1000 GFORE + 1000 GFMNR + 100 GFCMP + 12 GFAAA | 1 GFEXO + 0.5 GFAAC + 0.1 GFAAR + 0.5 TETRA | 2 GFNRG |
Components Factory Requires AMRIT to build |
Land | 500 GFORE + 500 GFMNR + 100 AMRIT | 2 GFCMP | 1 GFNRG + 1 GFOOD |
Galactic Museum Produces Alien Artifacts |
Land | 1500 GFORE + 1500 GFMNR + 25 GFAAC + 12 GFAAR + 10 GFAAA | 1 GFAAC + 0.2 GFAAR + 0.1 GFAAA | 1 GFNRG |
Plasma Cannon Battery Defensive · Phase 2 only |
Land | 1000 GFORE + 1000 GFMNR + 25 GFCMP | — (Defensive) | 2 GFNRG |
| Orbit Slot Buildings | ||||
Orbital Shipyard Required to build all ships |
Orbit | 500 GFORE + 500 GFMNR + 100 GFCMP + 100 TETRA | — (Ship building) | 1 GFNRG + 1 GFOOD |
Space Elevator Best GALFI earner per slot |
Orbit | 1000 GFORE + 1000 GFMNR + 50 GFCMP + 100 TETRA | 2.5 GALFI + 2 GFNRG | 1 GFOOD |
Orbital Power Array Best energy producer |
Orbit | 450 GFORE + 450 GFMNR + 50 TETRA | 10 GFNRG | 1 GFOOD |
Orbital Laser Array Defensive · Phase 2 only |
Orbit | 1000 GFORE + 1000 GFMNR + 50 GFCMP + 10 GFAAA + 50 GFEXO | — (Defensive) | 2 GFNRG |
Hyper Refinery Orbit or Lagrange slot |
Orbit / Lagrange | 3000 GFORE + 3000 GFMNR + 100 GFCMP + 50 GFAAA | 0.1 HYPER | 1 GFNRG + 1 GFOOD |
| Lagrange Slot Buildings | ||||
Space Arcology Lagrange slot only · Self-sustaining |
Lagrange | 750 GFORE + 750 GFMNR + 50 GFCMP | 1 GALFI + 1 GFCMP + 2 GFOOD + 2 GFNRG | — |
| Resource Slot Buildings | ||||
Asteroid Ore Mine Asteroids only · GFORE slot |
GFORE Slot | 500 GFORE | 6 GFORE | 1 GFNRG + 1 GFOOD |
Asteroid Mineral Mine Asteroids only · GFMNR slot |
GFMNR Slot | 500 GFORE | 6 GFMNR | 1 GFNRG + 1 GFOOD |
Planet Ore Mine Planets only · GFORE slot |
GFORE Slot | 500 GFMNR | 5 GFORE | 1 GFNRG + 1 GFOOD |
Planet Mineral Mine Planets only · GFMNR slot |
GFMNR Slot | 500 GFORE | 5 GFMNR | 1 GFNRG + 1 GFOOD |
Tetra Mine TETRA slot required |
TETRA Slot | 250 GFORE + 250 GFMNR | 1 TETRA | 1 GFNRG + 1 GFOOD |
Amrita Mine AMRITA slot · Rare Planet only |
AMRITA Slot | 1000 GFORE + 1000 GFMNR + 25 GFAAC | 1 AMRIT | 1 GFNRG |
| Megastructures — Cannot Be Upgraded | ||||
Dyson Sphere Provides +5 build slots · Requires Mega slot |
Megastructure | 10000 GFORE + 10000 GFMNR + 500 GFCMP + 100 TETRA + 100 AMRIT + 20 GFAAA + 20 HYPER | 20 GALFI + 70 GFNRG + 2.5 GFEXO + 0.1 HYPER | 20 GFOOD |
Ringworld Provides +5 build slots · Requires Mega slot |
Megastructure | 10000 GFORE + 10000 GFMNR + 500 GFCMP + 100 TETRA + 100 AMRIT + 20 GFAAA + 20 HYPER | 20 GALFI + 70 GFOOD + 2.5 GFEXO + 0.1 HYPER | 20 GFNRG |
Any building can be instantly upgraded by paying Normal Cost × 1.2 in GALFI at the prevailing exchange rate. This skips all waiting time entirely — no 18h, no 27h, no 91h timers.
You can also purchase buildings directly with GALFI without gathering the individual resource tokens, and without the standard 12h construction wait.
Token rewards from Buildings and Missions will be reduced over time. The first economic rebalancing happens 90 days after launch, then every 90 days after. GALFI earnings and mission rewards are expected to reduce the most.
This means the earlier you start building and upgrading, the more you earn. Ships may also become more expensive in later updates. Get in early, build hard.