GALFI
Galactic Finance
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Unofficial
by Amber Okami
Mission Types
Roll System
Durations
4 Mission Types
⛏️
Mining
Miner (any size)
Primary Rewards
GFORE + GFMNR
Rare Drops
AMRIT, TETRA, GFEXO
Also Valid Ship
Mech (any size)
🔭
Exploration
Explorer (any size)
Primary Rewards
GFAAC (Alien Artifacts Common)
Rare Drops
GFAAR, GFAAA
Also Valid Ship
Mech (any size)
⚔️
Combat
Fighter (any size)
Primary Rewards
XENOS + GFAAC
Rare Drops
GFAAA
Also Valid Ship
Mech (any size)
🛥️
Social
Pleasure Yacht (any size)
Primary Rewards
GALFI + GFEXO
Rare Drops
None
Also Valid Ship
Mech (any size)
How the Roll System Works

Every mission reward is determined by rolling a D6 and adding all applicable bonuses. The total roll value maps to a reward tier. Higher roll means better rewards.

1D6
Base Roll
(1 to 6)
+
+0 to +4
Ship Bonus
Standard / Mech / Capital
+
Varies
Specialist
Bonuses
+
+0.5/pt
Local Planet
Score
+
Varies
Pilot
Bonus
=
TOTAL
Higher = Better
Rewards
All Roll and Reward Bonuses
Source Bonus Notes
Standard Ship
+0 roll
Micro Shuttle, Small, Medium, Large classes. No flat roll bonus.
Capital Class Ship
+4 roll
All Capital Class ships (Fighter, Explorer, Miner, Yacht). Specialized mission type only.
Small Mech
+1 roll
Works on all 4 mission types.
Medium Mech
+2 roll
Works on all 4 mission types.
Large Mech
+3 roll
Works on all 4 mission types.
Capital Class Mech
+4 roll
Works on all 4 mission types.
Mech Pilot in Pilot Slot
+4 roll
Only applies when assigned to the Pilot Slot of a Mech. Stacks with Mech base bonus.
Strategist Specialist
x1.1 rewards
Applied as a reward multiplier after the roll. Works on all 4 mission types.
Socialite Specialist
x1.1 rewards
Social missions only.
Combat Specialist
x1.1 rewards
Combat missions only.
NFT Level Bonus
x(1 + Level/100)
Applies per NFT on the mission. Multiple NFTs multiply together. Level 10 = x1.10, Level 20 = x1.20.
Local Planet Score
+0.5 per point
Determined by the local planets in your system. Adds to base roll before multipliers.

Stacking Example: 3 Crew NFTs at Levels 5, 10, and 15 on the same ship give:
Base x 1.05 x 1.10 x 1.15 = Base x 1.328

Multipliers are multiplicative, not additive. Each additional NFT compounds the total.

Mission Durations

Shorter missions produce more rewards per hour than longer ones. A 5-minute mission repeated 12 times yields more than one 1-hour mission. Longer durations produce more in absolute total but at a lower hourly rate. Ships and crew remain locked for the full duration and cannot be reassigned until the mission completes.

5 Minutes
Highest per hour
Requires active play. Maximum hourly yield when chaining back-to-back.
30 Minutes
Very high per hour
Strong for active sessions. Significantly more efficient than longer durations.
1 Hour
High per hour
Good balance for active play. Easy to manage alongside other tasks.
12 Hours
Good per hour
Practical for twice-daily check-ins. Morning and night schedule works well.
24 Hours
Moderate per hour
One check-in per day. Less efficient than two 12-hour missions in the same period.
3 Days
Lower per hour
Ships and crew locked for 72 hours. Rewards scale with duration but not proportionally.
7 Days
Low per hour
Ships and crew locked for 7 days. Suitable for extended away periods.
28 Days
Lowest per hour
Ships and crew locked for 28 days. Lowest hourly return of all duration options.